Los Angeles, CA · Cinematic & Technical Artist

Julio Villaseñor.

Real-time cinematics, lighting and the pipeline tools behind them. Fifteen years across the content-creation pipeline and three shipped AAA titles in the Forza franchise.

Download résumé
Shipped AAA titles
3
In-engine cinematics
80+
Years in the pipeline
15+
Faster iteration via tools
50%+

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Light. Color. Sound. Motion.

Real-time cinematography, authored frame by frame.

01 — Shipped

Three AAA Forza releases.

  1. 2026

    Forza Horizon 6

    AAA open-world racer. 6M+ players in launch week.

  2. 2023

    Forza Motorsport

    AAA racing simulator. Best Sports/Racing Game, The Game Awards 2023.

  3. 2021

    Forza Horizon 5

    AAA open-world racer. Metacritic 92. Best Sports/Racing Game, The Game Awards 2021.

02 — Selected work

Forza Motorsport & Horizon.

Cinematics, trailers and in-engine capture, authored directly in ForzaTech within real-time performance constraints.

Mazda Furai — Resurrection

Concept to completion in under a month. Developed independently: direction, locations, scene composition and visual storytelling, with a sound designer capturing the rotary’s unmistakable voice. One idea: a machine lost to fire, returned to the road it was meant to run.

Forza Horizon 6 · 2026

Gameplay Teaser

Contributed launch collateral alongside the team for Forza Horizon 6’s debut.

Forza Horizon 6 · 2026

Developer Direct 2026

Turn 10 and Playground aligned in person at the Leamington Spa studio so Horizon 6 stayed true to both studios’ DNA.

Forza Horizon 6 · 2026

American Thunder

Led the 2024 Next Gen NASCAR update: real in-engine footage of the Camaro ZL1, Mustang Dark Horse and Camry XSE.

Forza Motorsport · Update 14

Lamborghini Revuelto

A seamless hand-off from in-game graphics to the real vehicle. Camera work, lighting and polish for the cross-play livery.

Forza Horizon 5 · 2025

Monthly Updates

Captured live from the Xbox XDK to give a high-level view of the game’s ongoing development.

Forza Motorsport · Update 12

Official Launch Trailer

Supported on arrival at Turn 10: career mode, multiplayer, 500+ cars on iconic tracks.

Forza Motorsport · 2023

03 — Pipeline & tools

Artist and toolmaker.

I build the scripts, standalone apps and workflows that remove friction for art teams, and cut iteration cycles by 50%+.

Dev Kit Control Dashboard

An HTTP dashboard that connects directly to the game running on console dev kits, sending commands to automate repetitive capture and debugging tasks.

Capture Exporter

Automates file handling, organization and video encoding from dev-kit image sequences, removing manual steps from every delivery.

3ds Max, Premiere & Windows tooling

Max scripts, Premiere Pro automation, Windows utilities and upgrades to in-house tools, used daily by the cinematics team.

Also at Genies: reusable templates and pipeline tools in Unreal Engine, Marmoset, Nuke and After Effects, plus standalone apps for managing rendering assets.

04 — Demo reels

Range across the pipeline.

CG Lighting & Compositing

Look development for 3D social and avatar content at Genies. EXR passes into Nuke, keying, CG integration, roto and 2D/3D tracking.

Motion Graphics

Explainers, product demos, commercials and social content, designed and animated to brand guidelines.

Video Editing

40+ exclusive videos for Tidal, and 1,000+ videos delivered at MedCircle with a team of three.

UX / UI Design

Motion UI for Honda and Acura in-vehicle displays, concept-car interfaces and the HANNA AI assistant.

Genies — avatars & digital wearables

Lighting and compositing for artists across Universal and Warner Music Group, in tandem with riggers, animators and technical artists.

05 — Experience

Fifteen years, one thread.

  1. Cinematic Media Artist

    Playground Games (Microsoft) via RUN Studios · Remote

    Building tools and workflows for in-engine capture across the Forza franchise: the Dev Kit Control Dashboard, the Capture Exporter, and 3ds Max and Windows utilities. Support artists debugging tool and game issues alongside Engineering and Production.

  2. Cinematic Artist

    Turn 10 Studios (Microsoft) via RUN Studios · Los Angeles

    Shipped 80+ in-engine cinematics across 3 AAA Forza releases, authoring camera, lighting and composition in ForzaTech. Designed production tools that cut iteration cycles by 50%+, prototyped new capture techniques, and mentored artists.

  3. CG Lighter, Compositor & Motion Graphics Artist

    Genies · Marina del Rey

    High-volume character content in Unreal Engine with PBR workflows. Compositing in Nuke, reusable templates and pipeline tools, and standalone apps for managing rendering assets.

  4. Senior Editor & Motion Graphics Artist

    MedCircle · Carlsbad

    Led post-production for a team of 3, delivered 1,000+ videos on schedule, and architected storage, backup and archival workflows for 90 TB of media.

  5. Motion Designer / VFX Artist

    Honda R&D Americas · Torrance

    Concept-car reveals, brand campaigns and in-vehicle motion UI for Honda and Acura. Photoreal 3D vehicle animation and camera-tracked CG compositing with Maya, Arnold and PFTrack.

  6. 3D Generalist & VFX Compositor

    S4 Studios · Los Angeles

    Photoreal automotive renders in Maya and Redshift, post-production automation, and brand packages for Sony films shipping internationally.

  7. Studio Manager, Editor & Animator

    The Beat Box Studio · Hyper.House

    Built and lit a green-screen stage, ran concurrent productions, and edited 40+ exclusive videos for Tidal with international productions across Latin America.

06 — Software & skills

The toolkit.

Engines & real-time

  • Unreal Engine 5
  • ForzaTech
  • Sequencer
  • Blueprints
  • Marmoset Toolbag
  • Real-time PBR

3D / DCC

  • 3ds Max
  • Maya
  • Cinema 4D
  • Substance Painter
  • ZBrush
  • Katana
  • Golaem

Rendering & look dev

  • Arnold
  • Redshift
  • Shading
  • Lighting
  • Look development

Programming & tools

  • Python
  • 3ds Max scripting
  • C++ (coursework)
  • HTTP tooling
  • Windows utilities
  • Encoding automation

Compositing & VFX

  • Nuke
  • After Effects
  • PFTrack
  • Camera tracking
  • Green screen
  • Photoshop
  • Illustrator

Editing & delivery

  • Premiere Pro
  • Avid
  • Final Cut Pro
  • Image-sequence management

AI & emerging

  • ComfyUI
  • AI-assisted animation

Education & training

B.A., Motion Pictures & TelevisionCentro, Mexico City · 2010
Gnomon School2024–2025 · Cinematics in Unreal Engine 5 (Chase Scene), Runtime Cinematics, Real-Time Filmmaking, Crowds with Golaem & Maya, Dragon Rider for Film & VFX, Maya 2026
Double Jump Academy2025 · Unreal Engine Complete Automotive Masterclass
Curious Refuge2025 · AI Animation 2.0, ComfyUI Masterclass
CodecademyLearn Python 3, Learn C++
Hugo’s Desk · School of MotionNuke Compositing 3.0 (2019) · Animation Bootcamp (2018)

07 — Contact

Let’s build something cinematic.

jul.jcvl@gmail.com