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Julio Villaseñor

Julio VillaseñorJulio VillaseñorJulio Villaseñor

Los Angeles, CA

Los Angeles, CALos Angeles, CA

Welcome

Light. Color. Sound. Motion. A showcase of my cinematic work across real-time production, in-game cinematics, camera animation, lighting, and narrative-driven visual storytelling.

Forza motorsport and Forza Horizon

High-performance visuals for next-gen racing.

Forza Horizon and Forza Motorsport are flagship racing franchises developed by Playground Games and Turn 10 Studios, published by Microsoft. Together, these titles push the boundaries of real-time graphics, cinematic presentation, and immersive automotive storytelling. My work on both franchises focuses on crafting high-impact cinematics, trailers, and in-engine visual content that bring the thrill, detail, and emotion of the Forza universe to life.

The road ahead leads to Japan.

As Horizon’s next destination is revealed, Playground Games has welcomed our team to the UK to kick off production for the upcoming game and its promotional campaign.

Forza Motorsport / NASCAR

Forza Motorsport / NASCAR

Forza Motorsport / NASCAR

 I had the privilege of leading the American Thunder project, highlighting the 2024 Next Gen NASCAR update for Forza Motorsport. My goal was to capture the raw intensity and thrilling wheel-to-wheel action that define NASCAR races. Using real in-engine footage, I worked to authentically showcase the 2024 Chevrolet Camaro ZL1, Ford Mustang Dark Horse, and Toyota Camry XSE, immersing players in the adrenaline-fueled spirit of NASCAR. 

Forza Monthly Updates

Forza Motorsport / NASCAR

Forza Motorsport / NASCAR

 As part of our marketing efforts, we produce monthly update videos showcasing the latest additions and features in the game. For this project, I utilized the Xbox XDK to capture real in-engine footage, providing a dynamic, high-level perspective of the game's ongoing development. This approach not only enhanced the quality of the updates but also kept me closely engaged with the development process, ensuring the videos accurately reflected the progress and excitement of Forza Motorsport. 

Forza Monthly Updates

Forza Motorsport - Official Launch Trailer

Forza Motorsport - Official Launch Trailer

For the launch of the 2025 Lamborghini Revuelto crossover event in Forza Horizon 5, I contributed to the cinematic and visual execution that celebrated the franchise’s expansion across both PlayStation and Xbox. The piece was designed as a seamless transition from in-game graphics to the real-world vehicle, symbolizing the bridge between digital and physical automotive culture. My work focused on cinematic camera work, lighting, and visual polish to showcase the Revuelto’s aggressive design, exposed carbon fiber details, and the custom livery representing the unification of gaming communities through cross-play. This project marked a major milestone for both Forza and Lamborghini, blending real-time storytelling with real-world automotive presence.

Forza Motorsport - Official Launch Trailer

Forza Motorsport - Official Launch Trailer

Forza Motorsport - Official Launch Trailer

 

I had the opportunity to support the creation of this video right as I began my journey with Turn 10 at Microsoft. Showcasing the excitement of the new Forza Motorsport, the video highlights the all-new career mode, multiplayer racing, and an incredible lineup of over 500 cars on iconic tracks. It was an amazing introduction to working with the team and capturing the cutting-edge AI, advanced physics, and thrill of the game. See you at the starting line!

Demo Reels

CG Lighting and Compositing

As a lighter, I have spearheaded the look development of 3D social media and NFT content for Genies Inc. At the company, guided by amazing senior artists, I created templates and tools to optimize the workflow, utilizing industry-standard software such as Marmoset, Nuke, Unreal, and After Effects. Additionally, my experience as a compositor has enabled me to set up and render EXR passes for compositing in Nuke, remove green/blue screens, integrate CG elements, perform color correction, rotoscoping, tech fixes, and 2D/3D camera tracking/match moving.

Motion Graphics

As a motion designer, I have cultivated my expertise in creating engaging and dynamic visual content for various media platforms. I have had the opportunity to work on numerous projects ranging from explainer videos, product demos, to television commercials, and social media content. In my previous role at S4, I was responsible for designing and animating custom motion graphics for clients across different industries. This experience has allowed me to hone my skills in creating visually stunning and impactful designs while adhering to specific brand guidelines.

Video Editor.

My experience in video editing has allowed me to hone my skills in producing, shooting, and editing content for various platforms. At Tidal, I had the opportunity to produce high volume content for social media, as well as short films with celebrities from all record labels.  This experience gave me a deep understanding of how to tailor content to specific platforms, how to work with top-tier celebrities and how to adjust my edits to create content for different targets.


At MedCircle, a mental health education startup, I designed and implemented the pipeline and workflows utilized by the studio, and oversaw a team of editors in creating a large amount of content for their streaming platform. This leadership role enabled me to enhance my project management skills and develop the ability to conduct in-depth research to produce highly specialized educational pieces.



UX | UI Design

I have had the privilege of designing UX/UI elements for top automakers such as Honda and Acura, contributing to the design of cutting-edge vehicles like the TLX, MDX, and DNX. Additionally, I have had the opportunity to conceptualize and design user interfaces for their futuristic concept cars and develop their innovative AI assistant, HANNA. My design expertise also extends beyond the automotive industry, having created non-descriptive elements for film and television. My design philosophy is rooted in a strong focus on user research and usability testing, which allows me to create visually appealing and user-friendly interfaces that enhance the user experience.

Lighting and Compositing at Genies

Digital wearables and the Metaverse.

I worked as a CG lighter and compositor at Genies, a Gen Z’s leading avatar technology company, empowering humans to create their own avatar ecosystems. At Genies, I have had the amazing opportunity to create content for artist from Universal Music Group and Warner Music Group in tandem with riggers, animators, and technical artists. This experience has honed my skills in coordinating tasks to meet tight deadlines as well as my ability to collaborate with a diverse team of professionals.

Quavo & Takeoff

Will Smith

Trippie Redd

Paris Hilton

Xavi Simmons

Trippie Redd

Justin Bieber

Royal the Serpent

Hayley Kiyoko

Cornetto

Connect With ME

Lighting and Compositing at Genies


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